Sniper ghost warrior contracts 2 length5/15/2023 ![]() ![]() Now I am not in the business of making video games, but I’ve got some ideas about what could make a good new entry in the series. Of course, no one expects CI Games to craft The Last of Us of military shooters, but if they hire a decent writer, I have faith that SGW4 could be an entertaining time. I mean when is the last time we had a solid standalone military FPS campaign? Despite SGW3’s narrative shortcomings, I’d be happy for CI Games to try their hand again at telling a story with a little bit of substance. So where does CI Games take the series from here?īoth the name of the series and the genre it occupies mean that it’s never going to abandon its military roots, and with military shooters these days focusing primarily on multiplayer experiences, there’s an opportunity in that space to fill a void. However, despite its disappointing launch, many fans enjoyed SGW3 for what it was and there’s a number of them that would love to see CI Games return to a more story-driven experience. It was a decent premise on paper and it tried to introduce a handful of characters, but it lacked execution and the writing was often ordinary, making the whole thing largely forgettable. SGW3 took the series to Georgia (the country, not the American state), with US Marine Jon North tasked with taking down a separatist operation who are working with a high-tech military organisation known as the 23 Society, as well as locating his missing brother Robert. I spoke with CI Games at length after the launch of SGW3 about the issues the game faced and what the team had learnt from its production, and it was obvious the studio had a lot of passion for the project and wanted to see it do well. The studio worked hard post-launch to fix the issues, but it was clear that the game’s ambitions had been too great for a budget and team of its size, with CI Games even admitting that it had bitten off more than it could chew with SGW3. Instead, SGW3’s launch in April 2017 was plagued by technical and performance issues, as well as excessive load times. Sniper Ghost Warrior 3 was meant to be an open-world sniping experience that would signal the studio’s arrival on the AAA stage. As someone who has been a big fan of the series for a while, I hope they’re working on Sniper Ghost Warrior 4, as I feel like the studio has learnt from the mistakes of SGW3 and it would freshen the franchise up again after two Contracts games. This is why I think now is a great time for the Polish studio to return to the mainline series and bring us Sniper Ghost Warrior 4.ĬI Games CEO Marek Tymiński said recently that the studio has already begun work on a new Sniper Ghost Warrior game, but did not specify whether it would be another Contracts title, a mainline entry, or a new experience altogether. That’s not to say it isn’t fun, because pulling off headshots from ages away never stops being fun, but sometimes you need a little more purpose than simply fattening your character’s bank account. But while the Contracts formula works well and has breathed new life into the series, after two entries in just over 18 months, there comes a time where being a gun for hire starts to feel a little repetitive. I scored it an 8.5 in my review, with the level design and long-range sniping being particularly impressive. It spawned a sequel, Sniper Ghost Warrior Contracts 2, which introduced long-range sniping to the series and launched in June to relatively positive reviews. It was a decision that came after Sniper Ghost Warrior 3’s middling reception and it paid dividends for the studio, with SGWC garnering praise for its shift in direction. ![]() ![]() ![]() Back in 2019, CI Games announced that it was taking its Sniper Ghost Warrior series in a new direction with Sniper Ghost Warrior Contracts, a smaller, tighter experience that focused on what the studio does best. ![]()
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